Reflex No rules to read · Rounds that last seconds · Brand on the whole rig

Catch it. Or lose it.

The batons release with no warning about which one comes first. Guests get less than a second to decide.

The LED arch lights up, the light runs across it and a baton drops. Whoever is up front reaches out and goes for it. Everyone around shouts along. The round lasts seconds, short enough for someone walking by to stop and watch the whole thing.

Catch It or Lose It
Reflex · Head to head · Custom printed rig
01 · The concept

You don't ask for attention. You compete for it.

Catch It or Lose It is a reflex game. Batons hang from an LED arch and release in an order nobody knows. Guests get less than a second to catch each one before it hits the floor. No tutorial, no screen to read, no sign-up before playing. You walk up, you play.

The arch releases, the hand follows Guest with both arms raised reaching for a baton released from the LED arch during the event
02 · Three layers

One arch. A whole crowd watching.

The experience is physical and immediate. Nothing happens on a screen: it happens in the air, in front of everyone, and that is why people around it watch.

Layer 01

Nobody has to read the rules.

The baton falls and the hand follows. It is reflex, not instruction. A seven-year-old and the brand director get it in the same second, with no promoter explaining anything.

Layer 02

The crowd plays along.

Whoever misses laughs at themselves. Whoever catches several in a row celebrates out loud. The round is short, so someone walking by stops and stays until the end, then wants a turn.

Layer 03

The brand is the rig.

The whole tower becomes a campaign surface: color, logo and graphics. It is not a sticker on the corner of a gray machine, it is a rig dressed end to end.

03 · The journey

From the first look to the next round.

Three moments, all on your feet, all fast. That is what makes turnover work in a packed booth.

01Arrival

The rig pulls people in before the promoter does.

The tower is tall and the arch sits above head height, with the LED running. From far off you can already see something is happening there, and that is what brings guests over without anyone having to approach them.

Curved LED arch loaded with the batons, mounted above head height at the booth
02The round

It releases without saying which side.

The arch lights up and releases the batons one by one, in random order. The guest stands in the middle, arms open, and goes wherever the light points. Missing is part of it: the miss is what makes the crowd laugh and the player want another go.

03Collect

Collected, and the next player is up.

The batons that get caught go into the basket attached to the tower and are back on the arch in seconds. Nothing to take apart, no system to reload, no downtime. That is what keeps people moving around the booth all afternoon.

Guest playing with other people around the booth, waiting for their turn
04 · Customization

The rig is yours. All of it.

The tower is not a neutral kiosk with a logo stuck on it. It is printed with the campaign identity, and the LED arch takes the brand palette. In the photos guests take, what shows up behind the person is the brand, not the supplier.

Surface

The whole tower printed.

Background color, logo, graphics and campaign message run top to bottom on all four faces.

Light

The LED in the brand palette.

The arch is addressable: the color that runs before each release can be the campaign's, not a generic rainbow.

Prop

The batons in your color.

What the guest holds, and what shows up in the photo, is part of the identity too.

05 · Formats

Runs on its own or with a full contest built on top.

The base is the same. What changes is how much operation the brand wants around the game.

Open round, no sign-up Sign-up before playing, to capture leads Score per round Head to head between two guests Prize for hitting a minimum number of catches Staffed by a T3i promoter
Trade show booth Street activation Sports event Internal team activity Point of sale
06 · Solution blocks

What comes with the rig.

LED arch.
Automatic release.
Printed tower.
Timed round.
Score and ranking.
Lead capture.
Configurable prizes.
Crew on site.
Related cases

Other activations that turn into a contest.

Open briefing

Put your brand
in the middle of the game.

T3i brings the rig, prints the tower with the campaign identity, sets up the round and runs the game for the whole event.

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