Word search 60 seconds · 6 words · Sign-up before playing

Nobody reads the wall. Everybody plays.

The words hidden in the grid are the brand attributes. To win, the guest has to find every one.

The copy nobody stops to read becomes the six words a guest spends a minute hunting on the screen. They leave the booth able to repeat the attributes, not because they read them, because they looked for them.

Found It, Won It
Word search · Touchscreen · Prize on the spot
01 · The concept

Attributes on a wall, nobody remembers. Attributes people hunt for, they do.

Every booth has a wall with the product differentials written on it. Almost nobody reads it. Here those differentials became the hidden words of a word search on a touchscreen: the guest signs up, gets sixty seconds and has to find all six to take the prize. The brand content comes in through the hand, not through reading.

The prop pencil in place of a finger Guest marking the words on the touchscreen with an oversized prop pencil during the round
02 · Three layers

A minute of play. Six words that stick.

The round is short on purpose. What holds the activation up is not screen time, it is what the guest carries in their head and in their hand on the way out.

Layer 01

The word is the argument.

Safety, flexibility, style, comfort, quality, inclusion. Every word in the grid is an attribute the brand wants the audience to take away. Finding it is reading without noticing you read.

Layer 02

The pencil is the size of the game.

Instead of a finger, the guest plays with an oversized prop pencil. The gesture reads from far away, it turns into a photo, and it tells everyone walking by that something is happening there.

Layer 03

The prize closes the deal.

Whoever finds the six words inside the time wins a brand giveaway right there. It is the reason to play with attention, and what makes the guest call whoever came along to try too.

03 · The journey

From sign-up to the prize in hand.

Three steps, all on the screen itself. No staffer typing for anyone and no paper form.

01Sign-up

Sign up and start.

The guest fills in their details on the touchscreen before playing. The lead enters the system already tied to their round, with consent recorded in the same step.

Guest in front of the word search touchscreen, before starting the round
02The round

Sixty seconds to find six.

The timer runs at the top of the screen next to the score and the word counter. Every word found lights up in the grid and adds points. A wrong pick does not end the turn: it takes time, which is what hurts.

03Result

Ends with time, words found and score.

At the end it shows how long they took, how many words they found and how many points they scored. Whoever completes the six goes to pick up the giveaway. Whoever does not almost always asks to play again.

Game result screen showing time, words found and final score for the round
04 · With the agency

The agency signs the booth. T3i makes the screen work.

On this project, the scenography, the identity, and the concept were already in place, created by the agency Ziriguidum for Miraflex. T3i came in as the technology layer: built the game from scratch for that booth, designed every screen inside the visual identity that already existed and ran the system during the show. No screen ended up looking like generic software inside a carefully built set.

Custom built

Exclusive game, not a template.

The grid, the words, the clock, the scoring and the prize rules were defined for this activation, not adapted from an off-the-shelf game.

Identity

Every screen in the booth artwork.

Colors, typography, buttons and result screens follow the campaign guidelines. Players do not notice where the scenography ends and the software begins.

Operation

Running every day of the show.

T3i stays with the activation during the event: system up, sign-ups coming in, prizes checked and adjustments on the spot if the dynamic calls for it.

05 · What can change

The mechanic stays the same. The content is always yours.

The words in the grid are the brand briefing. Change the content and the whole activation changes, without changing the equipment.

Words defined by the brand Grid size Round time Scoring and ranking Prizes by minimum words found Sign-up required or optional Screens in the campaign identity
Trade show booth Point of sale Team training Product launch Internal activation
06 · Solution blocks

What T3i delivers along with the game.

Custom built game.
Vertical touchscreen.
Sign-up on screen.
Timed round.
Scoring and ranking.
Prize control.
Consent on record.
Crew on site.
Related cases

Other activations that teach through play.

Open briefing

Turn your selling point
into a word the audience hunts for.

T3i builds the game with the words from your campaign, designs the screens in the project identity and runs the activation through the whole event. We work straight with the brand or as the agency's technology layer.

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